Chunkyard is a simple browser-based level editor built around reusable chunks instead of giant rooms. Draw platform geometry, place gameplay objects like exits, chests, ladders, hazards, jump pads, and enemy spawns, then save those chunks to a library and assemble them into larger levels.

It’s designed to stay engine-agnostic: Chunkyard exports clean JSON, while your game handles the final import or conversion logic. That makes it useful whether you’re working in GameMaker, Godot, Unity, or your own custom setup.

You can define open edges for chunk stitching, validate layouts, create custom geometry and object tokens, remix existing chunks, shuffle assemblies, save complete editor sessions, and build quick level variations without constantly jumping back into your engine.

The goal is simple: make 2D level layout feel fast, visual, and a little bit fun.

Published 23 hours ago
StatusReleased
PlatformsHTML5
Authormischa
GenreEducational
TagsLevel Editor
AI DisclosureAI Assisted, Code

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localchunkyard.zip 647 kB

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