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Kosmograd: Moon Colonies

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Devlog

  • Balancing Issues - The Day 2 Death Problem
    January 01, 2026 by mischa#balancing, #core mechanics
    Quick update on game balance: Early playtesting revealed a problem: everyone kept dying on Day 1-2. Oxygen depleted too fast, power failed before players could react, and the learning curve was brutal... Continue reading
  • Kosmograd - Soviet Lunar Colony RTS [Early Development]
    December 28, 2025 by mischa#first post
    Hey everyone! I'm working on Kosmograd, a real-time strategy game about managing a Soviet lunar colony in an alternate history timeline. Current State: The game is in very early development - think "f... Continue reading
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Updated 3 days ago