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Devlog
Kosmograd: Moon Colonies
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Devlog
Balancing Issues - The Day 2 Death Problem
January 01, 2026
by
mischa
#balancing, #core mechanics
Quick update on game balance: Early playtesting revealed a problem: everyone kept dying on Day 1-2. Oxygen depleted too fast, power failed before players could react, and the learning curve was brutal...
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Kosmograd - Soviet Lunar Colony RTS [Early Development]
December 28, 2025
by
mischa
#first post
Hey everyone! I'm working on Kosmograd, a real-time strategy game about managing a Soviet lunar colony in an alternate history timeline. Current State: The game is in very early development - think "f...
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